TY - GEN
T1 - Evaluating a dancer's performance using kinect-based skeleton tracking
AU - Alexiadis, Dimitrios
AU - Daras, Petros
AU - Kelly, Philip
AU - O'Connor, Noel E.
AU - Boubekeur, Tamy
AU - Moussa, Maher Ben
PY - 2011/12/29
Y1 - 2011/12/29
N2 - In this work, we describe a novel system that automatically evaluates dance performances against a gold-standard performance and provides visual feedback to the performer in a 3D virtual environment. The system acquires the motion of a performer via Kinect-based human skeleton tracking, making the approach viable for a large range of users, including home enthusiasts. Unlike traditional gaming scenarios, when the motion of a user must by kept in synch with a prerecorded avatar that is displayed on screen, the technique described in this paper targets online interactive scenarios where dance choreographies can be set, altered, practiced and refined by users. In this work, we have addressed some areas of this application scenario. In particular, a set of appropriate signal processing and soft computing methodologies is proposed for temporally aligning dance movements from two different users and quantitatively evaluating one performance against another.
AB - In this work, we describe a novel system that automatically evaluates dance performances against a gold-standard performance and provides visual feedback to the performer in a 3D virtual environment. The system acquires the motion of a performer via Kinect-based human skeleton tracking, making the approach viable for a large range of users, including home enthusiasts. Unlike traditional gaming scenarios, when the motion of a user must by kept in synch with a prerecorded avatar that is displayed on screen, the technique described in this paper targets online interactive scenarios where dance choreographies can be set, altered, practiced and refined by users. In this work, we have addressed some areas of this application scenario. In particular, a set of appropriate signal processing and soft computing methodologies is proposed for temporally aligning dance movements from two different users and quantitatively evaluating one performance against another.
KW - Microsoft kinect
KW - Signal processing
KW - Skeleton tracking
U2 - 10.1145/2072298.2072412
DO - 10.1145/2072298.2072412
M3 - Conference contribution
AN - SCOPUS:84455161563
SN - 9781450306164
T3 - MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops
SP - 659
EP - 662
BT - MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops
T2 - 19th ACM International Conference on Multimedia ACM Multimedia 2011, MM'11
Y2 - 28 November 2011 through 1 December 2011
ER -