Evaluating a dancer's performance using kinect-based skeleton tracking

  • Dimitrios Alexiadis
  • , Petros Daras
  • , Philip Kelly
  • , Noel E. O'Connor
  • , Tamy Boubekeur
  • , Maher Ben Moussa

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this work, we describe a novel system that automatically evaluates dance performances against a gold-standard performance and provides visual feedback to the performer in a 3D virtual environment. The system acquires the motion of a performer via Kinect-based human skeleton tracking, making the approach viable for a large range of users, including home enthusiasts. Unlike traditional gaming scenarios, when the motion of a user must by kept in synch with a prerecorded avatar that is displayed on screen, the technique described in this paper targets online interactive scenarios where dance choreographies can be set, altered, practiced and refined by users. In this work, we have addressed some areas of this application scenario. In particular, a set of appropriate signal processing and soft computing methodologies is proposed for temporally aligning dance movements from two different users and quantitatively evaluating one performance against another.

Original languageEnglish
Title of host publicationMM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops
Pages659-662
Number of pages4
DOIs
Publication statusPublished - 29 Dec 2011
Event19th ACM International Conference on Multimedia ACM Multimedia 2011, MM'11 - Scottsdale, AZ, United States
Duration: 28 Nov 20111 Dec 2011

Publication series

NameMM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops

Conference

Conference19th ACM International Conference on Multimedia ACM Multimedia 2011, MM'11
Country/TerritoryUnited States
CityScottsdale, AZ
Period28/11/111/12/11

Keywords

  • Microsoft kinect
  • Signal processing
  • Skeleton tracking

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