Abstract
In this paper, we introduce the concept of an exoskeleton as a new abstraction of arbitrary shapes that succinctly conveys both the perceptual and the geometric structure of a 3D model. We extract exoskeletons via a principled framework that combines segmentation and shape approximation. Our method starts from a segmentation of the shape into perceptually relevant parts and then constructs the exoskeleton using a novel extension of the Variational Shape Approximation method. Benefits of the exoskeleton abstraction to graphics applications such as simplification and chartification are presented.
| Original language | English |
|---|---|
| Pages (from-to) | 112-121 |
| Number of pages | 10 |
| Journal | Computers and Graphics (Pergamon) |
| Volume | 35 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 1 Jan 2011 |
| Externally published | Yes |
Keywords
- Segmentation
- Shape abstraction
- Shape analysis