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Exploring MPEG-4 BIFS features for creating multimedia games

  • S. M. Tran
  • , M. Preda
  • , F. J. Preteux
  • , K. Fazekas
  • CNRS SAMOVAR UMR 5157
  • Department of Broadband Infocommunication Systems
  • Budapest University of Technology and Economics

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

8 Citations (Scopus)

Abstract

This paper explores the new features of the recent MPEG- 4 standard, namely the description and the composition of an interactive multimedia scene. Providing with such advanced facilities, the MPEG-4 standard is no longer considered only as an efficient compression tool for conventional video / audio application. It is now granted the power of computing mechanism as any other programming languages to facilitate the creation of high interactive multimedia contents. Game-applications therefore can be also considered as a new output-feature of the MPEG-4 standard. The work describes in detail how game can be created within the MPEG-4 framework. The process of making game with MPEG-4 is studied comprehensively to demonstrate the compatibility as well as the advantages of the MPEG-4 standard regarding to Flash technology, a well-known tool for making games over the Internet.

Original languageEnglish
Title of host publicationProceedings - 2003 International Conference on Multimedia and Expo, ICME
PublisherIEEE Computer Society
PagesI429-I432
ISBN (Electronic)0780379659
DOIs
Publication statusPublished - 1 Jan 2003
Externally publishedYes
Event2003 International Conference on Multimedia and Expo, ICME 2003 - Baltimore, United States
Duration: 6 Jul 2003 → 9 Jul 2003

Publication series

NameProceedings - IEEE International Conference on Multimedia and Expo
Volume1
ISSN (Print)1945-7871
ISSN (Electronic)1945-788X

Conference

Conference2003 International Conference on Multimedia and Expo, ICME 2003
Country/TerritoryUnited States
CityBaltimore
Period6/07/03 → 9/07/03

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