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Expressive Animation Retiming from Impulse-Based Gestures

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a method for retiming existing 3D animations able to handle seamlessly arbitrary impulse-like user gestures, thus enabling expressive video-based control inspired from common review sessions used in animation studios. The approach works in recording two videos with fast, impulse-based, gestures: one synchronized with the existing 3D animation and another featuring a new time sequence. We then propose an automatic generation of a modified 3D animation retimed to match the sequences of the second video. To this end, we introduce a robust and automatic method relying on Dynamic Time Warping able to compute the sequential correspondence between the timings of the impulse gestures. The method can adapt to various individual gestures without requiring dedicated learning, and can take into account the semantic integrity of the original 3D animation after retiming.

Original languageEnglish
Title of host publicationProceedings, MIG 2024 - 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400710902
DOIs
Publication statusPublished - 21 Nov 2024
Event17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2024 - Arlington, United States
Duration: 21 Nov 202423 Nov 2024

Publication series

NameProceedings, MIG 2024 - 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games

Conference

Conference17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2024
Country/TerritoryUnited States
CityArlington
Period21/11/2423/11/24

Keywords

  • Animation
  • Authoring
  • Gesture
  • Motion Editing

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