Abstract
We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously considered by Hazan et al. (2019) in the discounted setting. For this type of exploration, we propose a game-theoretic algorithm that has Oe(H3S2A/ε2) sample complexity thus improving the ε-dependence upon existing results, where S is a number of states, A is a number of actions, H is an episode length, and ε is a desired accuracy. The second type of entropy we study is the trajectory entropy. This objective function is closely related to the entropy-regularized MDPs, and we propose a simple algorithm that has a sample complexity of order Oe(poly(S, A, H)/ε). Interestingly, it is the first theoretical result in RL literature that establishes the potential statistical advantage of regularized MDPs for exploration. Finally, we apply developed regularization techniques to reduce sample complexity of visitation entropy maximization to Oe(H2SA/ε2), yielding a statistical separation between maximum entropy exploration and reward-free exploration.
| Original language | English |
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| Pages (from-to) | 34161-34221 |
| Number of pages | 61 |
| Journal | Proceedings of Machine Learning Research |
| Volume | 202 |
| Publication status | Published - 1 Jan 2023 |
| Externally published | Yes |
| Event | 40th International Conference on Machine Learning, ICML 2023 - Honolulu, United States Duration: 23 Jul 2023 → 29 Jul 2023 |