First person sketch-based terrain editing

  • Flora Ponjou Tasse
  • , Arnaud Emilien
  • , Marie Paule Cani
  • , Stefanie Hahmann
  • , Adrien Bernhardt

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a new method for first person sketch-based editing of terrain models. As in usual artistic pictures, the input sketch depicts complex silhouettes with cusps and T-junctions, which typically correspond to non-planar curves in 3D. After analysing depth constraints in the sketch based on perceptual cues, our method best matches the sketched silhouettes with silhouettes or ridges of the input terrain. A specific deformation algorithm is then applied to the terrain, enabling it to exactly match the sketch from the given perspective view, while insuring that none of the user-defined silhouettes is hidden by another part of the terrain. As our results show, this method enables users to easily personalize an existing terrain, while preserving its plausibility and style. Copyright held by authors.

Original languageEnglish
Title of host publicationProceedings - Graphics Interface 2014, GI 2014
PublisherCanadian Information Processing Society
Pages217-224
Number of pages8
ISBN (Print)9781482260038, 9781482260038
Publication statusPublished - 7 May 2014
Externally publishedYes
Event40th Graphics Interface Conference, GI 2014 - Montreal, QC, Canada
Duration: 7 May 20149 May 2014

Publication series

NameProceedings - Graphics Interface
ISSN (Print)0713-5424

Conference

Conference40th Graphics Interface Conference, GI 2014
Country/TerritoryCanada
CityMontreal, QC
Period7/05/149/05/14

Keywords

  • First person editing
  • Silhouettes
  • Sketch-based modelling
  • Terrain

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