Focusing in asynchronous games

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically interested here in relating two such semantics of linear logic, of very different flavor, which both take in account concurrent features of the proofs: asynchronous games and concurrent games. Interestingly, we show that associating a concurrent strategy to an asynchronous strategy can be seen as a semantical counterpart of the focusing property of linear logic.

Original languageEnglish
Title of host publicationPrograms, Proofs, Processes - 6th Conference on Computability in Europe, CiE 2010, Proceedings
Pages331-341
Number of pages11
DOIs
Publication statusPublished - 29 Jul 2010
Externally publishedYes
Event6th Conference on Computability in Europe, CiE 2010 - Ponta Delgada, Azores, Portugal
Duration: 30 Jun 20104 Jul 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6158 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th Conference on Computability in Europe, CiE 2010
Country/TerritoryPortugal
CityPonta Delgada, Azores
Period30/06/104/07/10

Fingerprint

Dive into the research topics of 'Focusing in asynchronous games'. Together they form a unique fingerprint.

Cite this