Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination

  • Gilles Laurent
  • , Cyril Delalandre
  • , Grégoire de La Rivière
  • , Tamy Boubekeur

Research output: Contribution to journalArticlepeer-review

Abstract

We present Forward Light Cuts, a novel approach to real-time global illumination using forward rendering techniques. We focus on unshadowed diffuse interactions for the first indirect light bounce in the context of large models such as the complex scenes usually encountered in CAD application scenarios. Our approach efficiently generates and uses a multiscale radiance cache by exploiting the geometry-specific stages of the graphics pipeline, namely the tessellator unit and the geometry shader To do so, we assimilate virtual point lights to the scene's triangles and design a stochastic decimation process chained with a partitioning strategy that accounts for both close-by strong light reflections, and distant regions from which numerous virtual point lights collectively contribute strongly to the end pixel. Our probabilistic solution is supported by a mathematical analysis and a number of experiments covering a wide range of application scenarios. As a result, our algorithm requires no precomputation of any kind, is compatible with dynamic view points, lighting condition, geometry and materials, and scales to tens of millions of polygons on current graphics hardware.

Original languageEnglish
Pages (from-to)79-88
Number of pages10
JournalComputer Graphics Forum
Volume35
Issue number4
DOIs
Publication statusPublished - 1 Jan 2016
Externally publishedYes

Keywords

  • Categories and Subject Descriptors (according to ACM CCS)
  • I.3.3 [Computer Graphics]: Picture/Image Generation—Display algorithms
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Radiosity

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