From drawing to animation-ready vector graphics

E. Entem, L. Barthe, M. P. Cani, M. Van De Panne

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present an automatic method to build a layered vector graphics structure ready for animation from a clean-line vector drawing of an organic, smooth shape. Inspiring from 3D segmentation methods, we introduce a new metric computed on the medial axis of a region to identify and quantify the visual salience of a sub-region relative to the rest. This enables us to recursively separate each region into two closed sub-regions at the location of the most salient junction. The resulting structure, layered in depth, can be used to pose and animate the drawing using a regular 2D skeleton.

Original languageEnglish
Title of host publicationSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450343718
DOIs
Publication statusPublished - 24 Jul 2016
Externally publishedYes
EventACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, United States
Duration: 24 Jul 201628 Jul 2016

Publication series

NameSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters

Conference

ConferenceACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
Country/TerritoryUnited States
CityAnaheim
Period24/07/1628/07/16

Keywords

  • Drawing edition
  • Shape segmentation
  • Vector drawing analysis

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