Geometric-based reverberator using acoustic rendering networks

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Many virtual reality applications incorporate realistic room acoustic simulation to provide increased immersiveness and realism. Traditional geometric methods, although providing modeling accuracy, are usually impractical for use in interactive applications. At the same time, artificial reverberators, with feedback rendering structure, are widely used as a low-cost alternative. This paper presents the design of a geometric-based artificial reverberator inspired by the acoustic rendering equation (ARE) and the feedback delay networks (FDN). The simplified acoustic rendering equation, which models both specular and diffuse reflections, is incorporated with the FDN structure. Our reverberator, despite of modeling the diffuse and late reverberation, is also capable of simulating the early/specular reflections with accuracy. This novel work is among the very few works which are capable to simulate early reflections using feedback delay networks.

Original languageEnglish
Title of host publication2015 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, WASPAA 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479974504
DOIs
Publication statusPublished - 24 Nov 2015
Externally publishedYes
EventIEEE Workshop on Applications of Signal Processing to Audio and Acoustics, WASPAA 2015 - New Paltz, United States
Duration: 18 Oct 201521 Oct 2015

Publication series

Name2015 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, WASPAA 2015

Conference

ConferenceIEEE Workshop on Applications of Signal Processing to Audio and Acoustics, WASPAA 2015
Country/TerritoryUnited States
CityNew Paltz
Period18/10/1521/10/15

Keywords

  • acoustic rendering equation
  • feedback delay networks
  • reverberation
  • room acoustics

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