Gesture-based design of 2D contours: An alternative to sketching?

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In addition to being a very expressive media, 2D sketches representing the contour of a shape are commonly used as a basis for 3D sketch-based modeling. This paper investigates an alternative to the standard way of creating such sketches: instead of carefully following the contour with a pen and erasing or over-sketching, the user progressively shapes the contour from a simple input curve, only through intuitive deformation gestures. No menus or sliders are used. This is achieved by providing an automatic selection mechanism between a minimal set of deformation operators, inspired from Michael Leyton's perceptual theory of shapes. The shape representation and the active operator parameters are kept transparent to the user. This enables user to focus on the design and makes the system immediately usable by anybody. We validate this new paradigm through a user study that includes a comparison with standard sketching.

Original languageEnglish
Title of host publicationProceedings - SBIM 2011
Subtitle of host publicationACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling
Pages63-70
Number of pages8
DOIs
Publication statusPublished - 26 Sept 2011
Externally publishedYes
EventACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, SBIM 2011 - Vancouver, BC, Canada
Duration: 5 Aug 20117 Aug 2011

Publication series

NameProceedings - SBIM 2011: ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling

Conference

ConferenceACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, SBIM 2011
Country/TerritoryCanada
CityVancouver, BC
Period5/08/117/08/11

Keywords

  • H.5 .2 [Information Interfaces and Presentation (e.g., HCI)]: User Interfaces - Graphical user interfaces (GUI)
  • I.3.3 [Computer Graphics]: Picture/Image Generation - Line and curve generation

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