TY - GEN
T1 - Ground Navigation in 3D Scenes using Simple Body Motions
AU - Punpongsanon, Parinya
AU - Guy, Emilie
AU - Boubekeur, Tamy
AU - Iwai, Daisuke
AU - Sato, Kosuke
N1 - Publisher Copyright:
© The Eurographics Association 2014.
PY - 2014/1/1
Y1 - 2014/1/1
N2 - With the growing interest in virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, touchscreen) have their own ground navigation standards, mid-air techniques still lack natural mechanisms for travelling in the scene. In particular, for most applications, the user should navigate in the scene while still being able to interact with its content using her hands, and observe the displayed content moving her eyes and locally rotating her head. Since most ground navigation scenarios require only two degrees of freedom to move forward/backward and rotate the view to the left or right, we propose a mid-air ground navigation control model which lets the user’s hands, eyes or local head orientation completely free, making use of the remaining tracked body elements to tailor the navigation. We also study its desired porperties, such as being easy to discover, control, socially acceptable, accurate and not tiring.
AB - With the growing interest in virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, touchscreen) have their own ground navigation standards, mid-air techniques still lack natural mechanisms for travelling in the scene. In particular, for most applications, the user should navigate in the scene while still being able to interact with its content using her hands, and observe the displayed content moving her eyes and locally rotating her head. Since most ground navigation scenarios require only two degrees of freedom to move forward/backward and rotate the view to the left or right, we propose a mid-air ground navigation control model which lets the user’s hands, eyes or local head orientation completely free, making use of the remaining tracked body elements to tailor the navigation. We also study its desired porperties, such as being easy to discover, control, socially acceptable, accurate and not tiring.
U2 - 10.2312/ve.20141377
DO - 10.2312/ve.20141377
M3 - Conference contribution
AN - SCOPUS:85122960180
T3 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2014 - Posters and Demos
SP - 19
EP - 20
BT - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2014 - Posters and Demos
A2 - Nojima, T.
A2 - Reiners, D.
A2 - Staadt, O.
A2 - Hashimoto, Yuki
A2 - Kuhlen, Torsten
A2 - Argelaguet, Ferran
A2 - Hoshi, Takayuki
A2 - Latoschik, Marc Erich
PB - The Eurographics Association
T2 - 2014 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2014
Y2 - 8 December 2014 through 10 December 2014
ER -