TY - GEN
T1 - Hiding actions in multi-player games
AU - Malvone, Vadim
AU - Murano, Aniello
AU - Sorrentino, Loredana
N1 - Publisher Copyright:
© Copyright 2017, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
PY - 2017/1/1
Y1 - 2017/1/1
N2 - In the game-Theoretic approach to reasoning about multi-Agent systems, imperfect information plays a key role. It requires that players act in accordance with the information available to them. The complexity of deciding games that have imperfect information is generally worse than those that do not have imperfect information, and is easily undecidable. In many real-life scenarios, however, we just have to deal with very restricted forms of imperfect information and limited interactions among players. In these settings, the challenge is to come up with elementary decision procedures, as we do. We study multi-player concurrent games where (i) Player0's objective is to reach a target W, and (ii) the opponents are trying to stop this but have partial observation about Player0's actions. We study the problem of deciding whether the opponents can prevent Player0 to reach W, by beating every Player0's strategy. We show, using an automata-Theoretic approach that, assuming the opponents have the same partial observation and play under uniformity, the problem is in ExpTime.
AB - In the game-Theoretic approach to reasoning about multi-Agent systems, imperfect information plays a key role. It requires that players act in accordance with the information available to them. The complexity of deciding games that have imperfect information is generally worse than those that do not have imperfect information, and is easily undecidable. In many real-life scenarios, however, we just have to deal with very restricted forms of imperfect information and limited interactions among players. In these settings, the challenge is to come up with elementary decision procedures, as we do. We study multi-player concurrent games where (i) Player0's objective is to reach a target W, and (ii) the opponents are trying to stop this but have partial observation about Player0's actions. We study the problem of deciding whether the opponents can prevent Player0 to reach W, by beating every Player0's strategy. We show, using an automata-Theoretic approach that, assuming the opponents have the same partial observation and play under uniformity, the problem is in ExpTime.
M3 - Conference contribution
AN - SCOPUS:85043568598
T3 - Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
SP - 1205
EP - 1213
BT - 16th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2017
A2 - Das, Sanmay
A2 - Durfee, Edmund
A2 - Larson, Kate
A2 - Winikoff, Michael
PB - International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
T2 - 16th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2017
Y2 - 8 May 2017 through 12 May 2017
ER -