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High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows

  • LightSpeed Studios

Research output: Contribution to journalArticlepeer-review

17 Citations (Scopus)

Abstract

Kinetic solvers for incompressible fluid simulation were designed to run efficiently on massively parallel architectures such as GPUs. While these lattice Boltzmann solvers have recently proven much faster and more accurate than the macroscopic Navier-Stokes-based solvers traditionally used in graphics, it systematically comes at the price of a very large memory requirement: a mesoscopic discretization of statistical mechanics requires over an order of magnitude more variables per grid node than most fluid solvers in graphics. In order to open up kinetic simulation to gaming and simulation software packages on commodity hardware, we propose a HighOrder Moment-Encoded Lattice-Boltzmann-Method solver which we coined HOME-LBM, requiring only the storage of a few moments per grid node, with little to no loss of accuracy in the typical simulation scenarios encountered in graphics. We show that our lightweight and lightspeed fluid solver requires three times less memory and runs ten times faster than state-of-the-art kinetic solvers, for a nearly-identical visual output.

Original languageEnglish
Article number190
JournalACM Transactions on Graphics
Volume42
Issue number6
DOIs
Publication statusPublished - 4 Dec 2023
Externally publishedYes

Keywords

  • lattice boltzmann method
  • turbulent flows
  • two-way coupling
  • velocity moments

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