Abstract
We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.
| Original language | English |
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| Pages | 1-2 |
| Number of pages | 2 |
| DOIs | |
| Publication status | Published - 1 Jan 2017 |
| Externally published | Yes |
| Event | 38th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2017 - Lyon, France Duration: 24 Apr 2017 → 28 Apr 2017 |
Conference
| Conference | 38th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2017 |
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| Country/Territory | France |
| City | Lyon |
| Period | 24/04/17 → 28/04/17 |