High quality and efficient direct rendering of massive real-world point clouds

Research output: Contribution to conferencePaperpeer-review

Abstract

We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.

Original languageEnglish
Pages1-2
Number of pages2
DOIs
Publication statusPublished - 1 Jan 2017
Externally publishedYes
Event38th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2017 - Lyon, France
Duration: 24 Apr 201728 Apr 2017

Conference

Conference38th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2017
Country/TerritoryFrance
CityLyon
Period24/04/1728/04/17

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