Human perception-based distributed architecture for scalable video conferencing services: theoretical models and performance

Research output: Contribution to journalArticlepeer-review

Abstract

This research work proposes a human perception-based distributed architecture for the multiparty video conferencing services. The new architecture can effectively reduce the unnecessary traffic of the multilayer video streams on the overlay network. Rich theoretical models of the three different architectures: the proposed perception-based distributed architecture, the conventional centralized architecture, and perception-based centralized architecture have been constructed by using queuing theory to reflect the traffic generated, transmitted, and processed by the three architectures. The performance has been considered in different aspects from the total waiting time to the required service rates. Together, the modeling tools, the analysis, and the numerical results help to answer the common concern about advantages and disadvantages of the centralized and distributed architectures. Overall, the proposed human perception-based distributed architecture can maintain a smaller total waiting time with a much smaller requirement of service rate in comparison with the conventional centralized architecture and perception-based centralized architecture.

Original languageEnglish
Pages (from-to)111-121
Number of pages11
JournalAnnales des Telecommunications/Annals of Telecommunications
Volume69
Issue number1-2
DOIs
Publication statusPublished - 1 Feb 2014
Externally publishedYes

Keywords

  • Application layer multicast
  • Architecture analysis
  • Centralized architecture
  • Distributed architecture
  • End-to-end delay
  • Scalable video coding
  • Service architecture
  • Video conference
  • Waiting time

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