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Hybrid Methodology Using Electroencephalogram and Eye-tracking for Virtual Reality Design and Optimization

  • CNRS UMR 5157 SAMOVAR

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

To design virtual reality (VR) applications, while traditional methods of collecting user feedback have been valuable, they sometimes fall short in providing a complete understanding of the user experience. In this study, we explore the use of physiological sensors to gather objective data in order to enhance VR design and optimization, alongside traditional feedback methods. By using software recording, eye-tracking and electroencephalogram (EEG), we obtained exploitable metrics such as cognitive load, attention, completion time and inputs handling. We combined them with user feedback to create a new methodology of controller selection for a teleoperation and training VR application. Our findings highlight the potential of incorporating bio-sensors to complement traditional feedback methods, paving the way for more immersive and effective VR experiences.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
EditorsUlrich Eck, Misha Sra, Jeanine Stefanucci, Maki Sugimoto, Markus Tatzgern, Ian Williams
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages443-446
Number of pages4
ISBN (Electronic)9798331506919
DOIs
Publication statusPublished - 1 Jan 2024
Event2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024 - Seattle, United States
Duration: 21 Oct 202425 Oct 2024

Publication series

NameProceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024

Conference

Conference2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
Country/TerritoryUnited States
CitySeattle
Period21/10/2425/10/24

Keywords

  • Electroencephalogram
  • Eye-tracking
  • Human-machine interactions
  • Human-machine interface
  • Industry 4.0
  • Teleoperation
  • Training
  • Virtual reality

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