Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learning

Nader Zare, Omid Amini, Aref Sayareh, Mahtab Sarvmaili, Arad Firouzkouhi, Stan Matwin, Amilcar Soares

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The RoboCup competition was started in 1997, and is known as the oldest RoboCup league. The RoboCup 2D Soccer Simulation League is a stochastic, partially observable soccer environment in which 24 autonomous agents play on two opposing teams. In this paper, we detail the main strategies and functionalities of CYRUS, the RoboCup 2021 2D Soccer Simulation League champions. The new functionalities presented and discussed in this work are (i) Multi Action Dribble, (ii) Pass Prediction and (iii) Marking Decision. The Multi Action Dribbling strategy enabled CYRUS to succeed more often and to be safer when dribbling actions were performed during a game. The Pass Prediction enhanced our gameplay by predicting our teammate’s passing behavior, anticipating and making our agents collaborate better towards scoring goals. Finally, the Marking Decision addressed the multi-agent matching problem to improve CYRUS defensive strategy by finding an optimal solution to mark opponents’ players.

Original languageEnglish
Title of host publicationRoboCup 2021
Subtitle of host publicationRobot World Cup XXIV
EditorsMaya Cakmak, Oliver Obst
PublisherSpringer Science and Business Media Deutschland GmbH
Pages340-351
Number of pages12
ISBN (Print)9783030986810
DOIs
Publication statusPublished - 1 Jan 2022
Externally publishedYes
Event24th RoboCup International Symposium, RoboCup 2021 - Virtual, Online
Duration: 22 Jun 202128 Jun 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13132 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference24th RoboCup International Symposium, RoboCup 2021
CityVirtual, Online
Period22/06/2128/06/21

Keywords

  • 2D soccer simulation
  • Dribble
  • Feature engineering
  • Multi-agent matching
  • RoboCup
  • Soccer marking

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