Abstract
We present an adaptive scheme for the interactive animation and display of ocean waves far from the coast. Relying on a procedural wave model, the method restricts computations to the visible part of the ocean surface, adapts the geometric resolution to the viewing distance and only considers the visible waves wavelengths. This yields real-time performances, even when the camera moves. The method allows the user to interactively fly over an unbounded animated ocean, which was not possible using previous approaches.
| Original language | English |
|---|---|
| Pages | 161-166 |
| Number of pages | 6 |
| DOIs | |
| Publication status | Published - 1 Jan 2002 |
| Event | ASM SIGGRAPH Symposium on Computer Animation - San Antonio, TX, United States Duration: 21 Jul 2002 → 22 Jul 2002 |
Conference
| Conference | ASM SIGGRAPH Symposium on Computer Animation |
|---|---|
| Country/Territory | United States |
| City | San Antonio, TX |
| Period | 21/07/02 → 22/07/02 |
Keywords
- Adaptive scheme
- Natural phenomena
- Ocean
- Procedural animation
- Waves