Interactive animation of ocean waves

Research output: Contribution to conferencePaperpeer-review

Abstract

We present an adaptive scheme for the interactive animation and display of ocean waves far from the coast. Relying on a procedural wave model, the method restricts computations to the visible part of the ocean surface, adapts the geometric resolution to the viewing distance and only considers the visible waves wavelengths. This yields real-time performances, even when the camera moves. The method allows the user to interactively fly over an unbounded animated ocean, which was not possible using previous approaches.

Original languageEnglish
Pages161-166
Number of pages6
DOIs
Publication statusPublished - 1 Jan 2002
EventASM SIGGRAPH Symposium on Computer Animation - San Antonio, TX, United States
Duration: 21 Jul 200222 Jul 2002

Conference

ConferenceASM SIGGRAPH Symposium on Computer Animation
Country/TerritoryUnited States
CitySan Antonio, TX
Period21/07/0222/07/02

Keywords

  • Adaptive scheme
  • Natural phenomena
  • Ocean
  • Procedural animation
  • Waves

Fingerprint

Dive into the research topics of 'Interactive animation of ocean waves'. Together they form a unique fingerprint.

Cite this