Interactive elastic motion editing through space-time position constraints

Research output: Contribution to journalArticlepeer-review

Abstract

We present an intuitive and interactive approach for motion editing through space-time constraints on positions. Given an input motion of an elastic body, our approach enables the user to interactively edit node positions in order to alter and fine-tune the motion. We formulate our motion editing as an optimization problem with dynamics constraints to enforce a physically plausible result. Through linearization of the editing around the input trajectory, we simplify this constrained optimal control problem into an unconstrained quadratic optimization. The optimal motion thus becomes the solution of a dense linear system, which we solve efficiently by applying the adjoint method in each iteration of a conjugate gradient solver. We demonstrate the efficiency and quality of our motion editing technique on a series of examples.

Original languageEnglish
Pages (from-to)409-417
Number of pages9
JournalComputer Animation and Virtual Worlds
Volume24
Issue number3-4
DOIs
Publication statusPublished - 1 May 2013
Externally publishedYes

Keywords

  • adjoint method
  • elastic animation
  • model reduction
  • motion editing
  • space-time constraints

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