TY - JOUR
T1 - Interactive frames constructed in Second Life meetings
T2 - A study in educational and professional settings
AU - Détienne, Françoise
AU - Cahour, Béatrice
AU - Legout, Marie Christine
AU - Gourvennec, Bernard
AU - Relieu, Marc
AU - Coppin, Gilles
PY - 2013/11/1
Y1 - 2013/11/1
N2 - Based on the analysis of "real" Second Life meetings data, in educational and professional settings, our objective is to understand the actual uses of this kind of Virtual World and more particularly, the interactive frames constructed in SL meetings and their interrelation with uses of communication media. The originality of our analytical framework stems from the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users' reports on their experience in SL. Our results highlight: boundaries between serious and recreational registers; avatar's expression and attribution of feelings to the person "behind"; spatial positioning as indicators and constructors of roles and engagement; management of communication fluidity and joint focus; narrowing of communication media used for task focus content; emerging mediation role for management of fractured exchanges.
AB - Based on the analysis of "real" Second Life meetings data, in educational and professional settings, our objective is to understand the actual uses of this kind of Virtual World and more particularly, the interactive frames constructed in SL meetings and their interrelation with uses of communication media. The originality of our analytical framework stems from the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users' reports on their experience in SL. Our results highlight: boundaries between serious and recreational registers; avatar's expression and attribution of feelings to the person "behind"; spatial positioning as indicators and constructors of roles and engagement; management of communication fluidity and joint focus; narrowing of communication media used for task focus content; emerging mediation role for management of fractured exchanges.
KW - Collaboration at a distance
KW - Interactive frame
KW - Second Life
KW - Virtual meetings
U2 - 10.1007/s10111-012-0230-y
DO - 10.1007/s10111-012-0230-y
M3 - Article
AN - SCOPUS:84885846735
SN - 1435-5558
VL - 15
SP - 445
EP - 455
JO - Cognition, Technology and Work
JF - Cognition, Technology and Work
IS - 4
ER -