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Interactive global and local deformations for virtual clay

  • Laboratoire GRAVIR

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

20 Citations (Scopus)

Abstract

Making virtual modeling as easy and intuitive as real-clay manipulation is still an unsolved problem. This paper takes a step in this direction: in addition to offering standard features such as addition and removal of material, it uses a new real-time plasticity model to let the user apply local and global deformations such as those made in real clay by pressing with a finger or bending a sculpture with one hands. Although not completely physically accurate, the model exhibits several important features of real clay, namely plasticity, mass conservation, and surface tension effects. These features make the model intuitive, since the user obtains the shapes he expects, as demonstrated by our results.

Original languageEnglish
Title of host publicationProceedings - 11th Pacific Conference on Computer Graphics and Applications, PG 2003
EditorsJon Rokne, Reinhard Klein, Wenping Wang
PublisherIEEE Computer Society
Pages131-140
Number of pages10
ISBN (Electronic)0769520286
DOIs
Publication statusPublished - 1 Jan 2003
Externally publishedYes
Event11th Pacific Conference on Computer Graphics and Applications, PG 2003 - Canmore, Canada
Duration: 8 Oct 200310 Oct 2003

Publication series

NameProceedings - Pacific Conference on Computer Graphics and Applications
Volume2003-January
ISSN (Print)1550-4085

Conference

Conference11th Pacific Conference on Computer Graphics and Applications, PG 2003
Country/TerritoryCanada
CityCanmore
Period8/10/0310/10/03

Keywords

  • Application software
  • Computer graphics
  • Deformable models
  • Educational institutions
  • Fingers
  • Gravity
  • Numerical models
  • Pressing
  • Shape
  • Surface tension

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