Interactive paper tearing

Research output: Contribution to journalArticlepeer-review

Abstract

We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybrid geometrical and physical-based method to compute the trajectory of tears while procedurally synthesizing high resolution details of the tearing path using a texture based approach. The results obtained are compared with real paper and with previous studies on the expected geometric paths of paper that tears.

Original languageEnglish
Pages (from-to)95-106
Number of pages12
JournalComputer Graphics Forum
Volume36
Issue number2
DOIs
Publication statusPublished - 1 May 2017
Externally publishedYes

Keywords

  • Categories and Subject Descriptors (according to ACM CCS)
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation

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