Abstract
We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybrid geometrical and physical-based method to compute the trajectory of tears while procedurally synthesizing high resolution details of the tearing path using a texture based approach. The results obtained are compared with real paper and with previous studies on the expected geometric paths of paper that tears.
| Original language | English |
|---|---|
| Pages (from-to) | 95-106 |
| Number of pages | 12 |
| Journal | Computer Graphics Forum |
| Volume | 36 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 1 May 2017 |
| Externally published | Yes |
Keywords
- Categories and Subject Descriptors (according to ACM CCS)
- I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation