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Interactive procedural simulation of paper tearing with sound

  • Thibault Lejemble
  • , Amelie Fondevilla
  • , Nicolas Durin
  • , Thibault Blanc-Beyne
  • , Camille Schreck
  • , Pierre Luc Manteaux
  • , Paul G. Kry
  • , Marie Paule Cani
  • Ensimag, Domaine Universitaire
  • Laboratoire Jean Kuntzmann (LJK)
  • McGill University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a phenomenological model for the real-time simulation of paper tearing and sound. The model uses as input rotations of the hand along with the index and thumb of left and right hands to drive the position and orientation of two regions of a sheet of paper. The motion of the hands produces a cone shaped deformation of the paper and guides the formation and growth of the tear. We create a model for the direction of the tear based on empirical observation, and add detail to the tear with a directed noise model. Furthermore, we present a procedural sound synthesis method to produce tearing sounds during interaction. We show a variety of paper tearing examples and discuss applications and limitations.

Original languageEnglish
Title of host publicationProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015
PublisherAssociation for Computing Machinery, Inc
Pages143-149
Number of pages7
ISBN (Electronic)9781450339919
DOIs
Publication statusPublished - 16 Nov 2015
Externally publishedYes
Event8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015 - Paris, France
Duration: 16 Nov 201518 Nov 2015

Publication series

NameProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015

Conference

Conference8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015
Country/TerritoryFrance
CityParis
Period16/11/1518/11/15

Keywords

  • Paper
  • Real-time
  • Sound
  • Tearing

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