Interactive techniques for populating large virtual cities

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.

Original languageEnglish
Title of host publicationEurographics Workshop on Urban Data Modelling and Visualisation, UDMV 2013
EditorsV. Tourre, G. Besuievsky
PublisherEurographics Association
Pages41-42
Number of pages2
ISBN (Electronic)9783905674460
DOIs
Publication statusPublished - 1 Jan 2013
Event2013 Eurographics Workshop on Urban Data Modelling and Visualisation, UDMV 2013 - Girona, Spain
Duration: 5 May 2013 → …

Publication series

NameEurographics Workshop on Urban Data Modelling and Visualisation, UDMV 2013

Conference

Conference2013 Eurographics Workshop on Urban Data Modelling and Visualisation, UDMV 2013
Country/TerritorySpain
CityGirona
Period5/05/13 → …

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