TY - GEN
T1 - LazyNav
T2 - 2015 10th IEEE Symposium on 3D User Interfaces, 3DUI 2015
AU - Guy, Emilie
AU - Punpongsanon, Parinya
AU - Iwai, Daisuke
AU - Sato, Kosuke
AU - Boubekeur, Tamy
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/6/23
Y1 - 2015/6/23
N2 - With the growing interest in natural input devices and virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, touchscreen) have their own ground navigation standards, natural input techniques still lack acknowledged mechanisms for travelling in a 3D scene. In particular, for most applications, navigation is not the primary interaction. Thus, the user should navigate in the scene while still being able to perform other interactions with her hands, and observe the displayed content by moving her eyes and locally rotating her head. Since most ground navigation scenarios require only two degrees of freedom to move forward or backward and rotate the view to the left or to the right, we propose LazyNav a mid-air ground navigation control model which lets the users hands, eyes or local head orientation completely free, making use of a single pair of the remaining tracked body elements to tailor the navigation. To this end, we design several navigation body motions and study their desired properties, such as being easy to discover, easy to control, socially acceptable, accurate and not tiring. We also develop several assumptions about motions design for ground navigation and evaluate them. Finally, we highlight general advices on mid-air ground navigation techniques.
AB - With the growing interest in natural input devices and virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, touchscreen) have their own ground navigation standards, natural input techniques still lack acknowledged mechanisms for travelling in a 3D scene. In particular, for most applications, navigation is not the primary interaction. Thus, the user should navigate in the scene while still being able to perform other interactions with her hands, and observe the displayed content by moving her eyes and locally rotating her head. Since most ground navigation scenarios require only two degrees of freedom to move forward or backward and rotate the view to the left or to the right, we propose LazyNav a mid-air ground navigation control model which lets the users hands, eyes or local head orientation completely free, making use of a single pair of the remaining tracked body elements to tailor the navigation. To this end, we design several navigation body motions and study their desired properties, such as being easy to discover, easy to control, socially acceptable, accurate and not tiring. We also develop several assumptions about motions design for ground navigation and evaluate them. Finally, we highlight general advices on mid-air ground navigation techniques.
UR - https://www.scopus.com/pages/publications/84939128989
U2 - 10.1109/3DUI.2015.7131725
DO - 10.1109/3DUI.2015.7131725
M3 - Conference contribution
AN - SCOPUS:84939128989
T3 - 2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Proceedings
SP - 43
EP - 50
BT - 2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Proceedings
A2 - Lindeman, Rob
A2 - Steinicke, Frank
A2 - Thomas, Bruce
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 23 March 2015 through 24 March 2015
ER -