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Learning controls for blend shape based realistic facial animation

  • University of Southern California
  • University of Southern California

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expressions. However, in order to capture a significant range of complexity of human expressions, blend shapes need to be segmented into smaller regions where key idiosyncracies of the face being animated are present. Performing this segmentation by hand requires skill and a lot of time. In this paper, we propose an automatic, physically-motivated segmentation that learns the controls and parameters directly from the set of blend shapes. We show the usefulness and efficiency of this technique for both, motion-capture animation and keyframing. We also provide a rendering algorithm to enhance the visual realism of a blend shape model.

Original languageEnglish
Title of host publicationSIGGRAPH 2006 - ACM SIGGRAPH 2006 Courses
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)1595933646, 9781595933645
DOIs
Publication statusPublished - 30 Jul 2006
Externally publishedYes
Event2006 ACM SIGGRAPH Courses, SIGGRAPH 2006 - Boston, United States
Duration: 30 Jul 20063 Aug 2006

Publication series

NameSIGGRAPH 2006 - ACM SIGGRAPH 2006 Courses

Conference

Conference2006 ACM SIGGRAPH Courses, SIGGRAPH 2006
Country/TerritoryUnited States
CityBoston
Period30/07/063/08/06

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