Learning controls for blend shape based realistic facial animation

Research output: Contribution to conferencePaperpeer-review

Abstract

Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expressions. However, in order to capture a significant range of complexity of human expressions, blend shapes need to be segmented into smaller regions where key idiosyncracies of the face being animated are present. Performing this segmentation by hand requires skill and a lot of time. In this paper, we propose an automatic, physically-motivated segmentation that learns the controls and parameters directly from the set of blend shapes. We show the usefulness and efficiency of this technique for both, motion-capture animation and keyframing. We also provide a rendering algorithm to enhance the visual realism of a blend shape model.

Original languageEnglish
DOIs
Publication statusPublished - 31 Jul 2005
Externally publishedYes
EventACM SIGGRAPH 2005 International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005 - Los Angeles, United States
Duration: 31 Jul 20054 Aug 2005

Conference

ConferenceACM SIGGRAPH 2005 International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005
Country/TerritoryUnited States
CityLos Angeles
Period31/07/054/08/05

Fingerprint

Dive into the research topics of 'Learning controls for blend shape based realistic facial animation'. Together they form a unique fingerprint.

Cite this