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Learning smooth objects by probing

  • Jean Daniel Boissonnat
  • , Leonidas J. Guibas
  • , Steve Oudot
  • INRIA
  • Stanford University

Research output: Contribution to conferencePaperpeer-review

Abstract

We consider the problem of discovering a smooth unknown surface S bounding an object O in ℝ 3. The discovery process consists of moving a point probing device in the free space around O so that it repeatedly comes in contact with S. We propose a probing strategy for generating a sequence of surface samples on S from which a triangulated surface can be generated which approximates S within any desired accuracy. We bound the number of probes and the number of elementary moves of the probing device. Our solution is an extension of previous work on Delaunay refinement techniques for surface meshing. The approximating surface we generate enjoys the many nice properties of the meshes obtained by those techniques, e.g. exact topological type, normal approximation, etc.

Original languageEnglish
Pages198-207
Number of pages10
DOIs
Publication statusPublished - 1 Dec 2005
Externally publishedYes
Event21st Annual Symposium on Computational Geometry, SCG'05 - Pisa, Italy
Duration: 6 Jun 20058 Jun 2005

Conference

Conference21st Annual Symposium on Computational Geometry, SCG'05
Country/TerritoryItaly
CityPisa
Period6/06/058/06/05

Keywords

  • Blind surface approximation
  • Delaunay refinement
  • Interactive surface reconstruction
  • Manifold learning
  • Surface meshing

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