TY - GEN
T1 - Learning to recognize objects through curiosity-driven manipulation with the iCub humanoid robot
AU - Nguyen, Sao Mai
AU - Ivaldi, Serena
AU - Lyubova, Natalia
AU - Droniou, Alain
AU - Gerardeaux-Viret, Damien
AU - Filliat, David
AU - Padois, Vincent
AU - Sigaud, Olivier
AU - Oudeyer, Pierre Yves
PY - 2013/12/31
Y1 - 2013/12/31
N2 - In this paper we address the problem of learning to recognize objects by manipulation in a developmental robotics scenario. In a life-long learning perspective, a humanoid robot should be capable of improving its knowledge of objects with active perception. Our approach stems from the cognitive development of infants, exploiting active curiosity-driven manipulation to improve perceptual learning of objects. These functionalities are implemented as perception, control and active exploration modules as part of the Cognitive Architecture of the MACSi project. In this paper we integrate these functionalities into an active perception system which learns to recognise objects through manipulation. Our work in this paper integrates a bottom-up vision system, a control system of a complex robot system and a top-down interactive exploration method, which actively chooses an exploration method to collect data and whether interacting with humans is profitable or not. Experimental results show that the humanoid robot iCub can learn to recognize 3D objects by manipulation and in interaction with teachers by choosing the adequate exploration strategy to enhance competence progress and by focusing its efforts on the most complex tasks. Thus the learner can learn interactively with humans by actively self-regulating its requests for help.
AB - In this paper we address the problem of learning to recognize objects by manipulation in a developmental robotics scenario. In a life-long learning perspective, a humanoid robot should be capable of improving its knowledge of objects with active perception. Our approach stems from the cognitive development of infants, exploiting active curiosity-driven manipulation to improve perceptual learning of objects. These functionalities are implemented as perception, control and active exploration modules as part of the Cognitive Architecture of the MACSi project. In this paper we integrate these functionalities into an active perception system which learns to recognise objects through manipulation. Our work in this paper integrates a bottom-up vision system, a control system of a complex robot system and a top-down interactive exploration method, which actively chooses an exploration method to collect data and whether interacting with humans is profitable or not. Experimental results show that the humanoid robot iCub can learn to recognize 3D objects by manipulation and in interaction with teachers by choosing the adequate exploration strategy to enhance competence progress and by focusing its efforts on the most complex tasks. Thus the learner can learn interactively with humans by actively self-regulating its requests for help.
U2 - 10.1109/DevLrn.2013.6652525
DO - 10.1109/DevLrn.2013.6652525
M3 - Conference contribution
AN - SCOPUS:84891129014
SN - 9781479910366
T3 - 2013 IEEE 3rd Joint International Conference on Development and Learning and Epigenetic Robotics, ICDL 2013 - Electronic Conference Proceedings
BT - 2013 IEEE 3rd Joint International Conference on Development and Learning and Epigenetic Robotics, ICDL 2013 - Electronic Conference Proceedings
T2 - 2013 IEEE 3rd Joint International Conference on Development and Learning and Epigenetic Robotics, ICDL 2013
Y2 - 18 August 2013 through 22 August 2013
ER -