Les usages émergents d'un jeu multijoueurs sur terminaux mobiles géolocalisés: Les conséquences interactionnelles des "rencontres d'écran"

  • Christian Licoppe
  • , Yoriko Inada

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This communication a case study about the uses in Japan of a multiplayer location aware mobile game. The gameplay is a collection game where users must gather sets of "virtual" objects. This case study of a commercially available location-aware multiplayer game provides a glimpse of what the experience of inhabiting an augmented urban public space might be like, and of the kind of social order and emergent "form-of-life" that might characterize it.The key feature is an onscreen map which features geo-localized players and virtual objects within a radius of 500 meters. This interface allows players to "see" one another onscreen. We analyze the interactional conventions that develop through such mediated encounter. How can "seing" one another in this way, and the geographical proximity it entails, become a pretext to start text-messaging exchanges. We discuss how such encounters involving mutual perception on the screen of the mobile phone are embodied, by analyzing the work users occasionally accomplish to realign their onscreen perspective with their embodied one.

Original languageFrench
Title of host publicationProceedings of the 2nd French-Speaking Conference on Mobility and Ubiquity Computing, UbiMob '05
Pages49-56
Number of pages8
DOIs
Publication statusPublished - 1 Dec 2005
Event2nd French-Speaking Conference on Mobility and Ubiquity Computing, UbiMob '05 - Grenoble, France
Duration: 31 May 20053 Jun 2005

Publication series

NameACM International Conference Proceeding Series
Volume120

Conference

Conference2nd French-Speaking Conference on Mobility and Ubiquity Computing, UbiMob '05
Country/TerritoryFrance
CityGrenoble
Period31/05/053/06/05

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