TY - GEN
T1 - Let's get physical
T2 - 12th ACM Conference on Designing Interactive Systems, DIS 2017
AU - Huron, Samuel
AU - Gourlet, Pauline
AU - Hinrichs, Uta
AU - Hogan, Trevor
AU - Jansen, Yvonne
PY - 2017/6/10
Y1 - 2017/6/10
N2 - In this pictorial, we present a method to facilitate handson physicalization processes during workshops. Data physicalization - encoding data in physical artefacts - allows for new ways to represent and communicate data and, as a process, can make the principles of data representation more "graspable". In order to (1) engage different research communities to discuss data physicalization from a social and technology point of view, (2) promote data-driven prototyping, and (3) teach physicalization as a creative process in educational settings we have run hands-on data physicalization workshops within Human Computer Interaction, Information visualization and Design communities. Based on these workshops, we identified three main pitfalls that can cause participants to get stuck in the data preparation, ideation and construction phases. To address these, we designed a workshop to facilitate a rapid engagement in physicalization activities. Testing this method as part of another physicalization workshop shows its potential for participant engagement, prototyping and design reflection. Copyright is held by the owner/author(s).
AB - In this pictorial, we present a method to facilitate handson physicalization processes during workshops. Data physicalization - encoding data in physical artefacts - allows for new ways to represent and communicate data and, as a process, can make the principles of data representation more "graspable". In order to (1) engage different research communities to discuss data physicalization from a social and technology point of view, (2) promote data-driven prototyping, and (3) teach physicalization as a creative process in educational settings we have run hands-on data physicalization workshops within Human Computer Interaction, Information visualization and Design communities. Based on these workshops, we identified three main pitfalls that can cause participants to get stuck in the data preparation, ideation and construction phases. To address these, we designed a workshop to facilitate a rapid engagement in physicalization activities. Testing this method as part of another physicalization workshop shows its potential for participant engagement, prototyping and design reflection. Copyright is held by the owner/author(s).
KW - Creative workshop
KW - Data physicalisation
KW - Information visualization
U2 - 10.1145/3064663.3064798
DO - 10.1145/3064663.3064798
M3 - Conference contribution
AN - SCOPUS:85023206014
T3 - DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems
SP - 1409
EP - 1422
BT - DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems
PB - Association for Computing Machinery, Inc
Y2 - 10 June 2017 through 14 June 2017
ER -