Abstract
Using a survey on cultural habits and consumption behavior of 2,000 individuals, we study the determinants of physical purchases and pay-downloads in four cultural industries: books, recorded music, movies, and video games. We show that the impact of piracy on legal purchases differs among these industries: it is negative for recorded music, but positive for video games. This impact also differs among individuals, when we distinguish occasional pirates from intensive ones. Our results suggest that piracy and pay-downloads are complements rather than substitutes for recorded music, video games and books.
| Translated title of the contribution | The impact of piracy on physical purchases and pay-downloads: A comparison of four cultural industries |
|---|---|
| Original language | French |
| Pages (from-to) | 573-600 |
| Number of pages | 28 |
| Journal | Revue Economique |
| Volume | 65 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 1 Jan 2014 |