N-BVH: Neural ray queries with bounding volume hierarchies

Philippe Weier, Alexander Rath, Élie Michel, Iliyan Georgiev, Philipp Slusallek, Tamy Boubekeur

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is due to polygons and textures, making them ideal candidates for neural compression. Here, the main challenge lies in finding good trade-offs between efficient compression and cheap inference while minimizing training time. In the context of rendering, we adopt a ray-centric approach to this problem and devise N-BVH, a neural compression architecture designed to answer arbitrary ray queries in 3D. Our compact model is learned from the input geometry and substituted for it whenever a ray intersection is queried by a path-tracing engine. While prior neural compression methods have focused on point queries, ours proposes neural ray queries that integrate seamlessly into standard ray-tracing pipelines. At the core of our method, we employ an adaptive BVH-driven probing scheme to optimize the parameters of a multi-resolution hash grid, focusing its neural capacity on the sparse 3D occupancy swept by the original surfaces. As a result, our N-BVH can serve accurate ray queries from a representation that is more than an order of magnitude more compact, providing faithful approximations of visibility, depth, and appearance attributes. The flexibility of our method allows us to combine and overlap neural and non-neural entities within the same 3D scene and extends to appearance level of detail.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH 2024 Conference Papers
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400705250
DOIs
Publication statusPublished - 13 Jul 2024
Externally publishedYes
Event2024 Special Interest Group on Computer Graphics and Interactive Techniques Conference - Conference Papers, SIGGRAPH 2024 - Denver, United States
Duration: 28 Jul 20241 Aug 2024

Publication series

NameProceedings - SIGGRAPH 2024 Conference Papers

Conference

Conference2024 Special Interest Group on Computer Graphics and Interactive Techniques Conference - Conference Papers, SIGGRAPH 2024
Country/TerritoryUnited States
CityDenver
Period28/07/241/08/24

Keywords

  • acceleration structures
  • bounding volume hierarchies
  • level of detail
  • neural models
  • ray tracing

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