TY - GEN
T1 - NEXTBESTPATH
T2 - 13th International Conference on Learning Representations, ICLR 2025
AU - Li, Shiyao
AU - Guédon, Antoine
AU - Boittiaux, Clémentin
AU - Chen, Shizhe
AU - Lepetit, Vincent
N1 - Publisher Copyright:
© 2025 13th International Conference on Learning Representations, ICLR 2025. All rights reserved.
PY - 2025/1/1
Y1 - 2025/1/1
N2 - This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a unified model. By leveraging online data collection, data augmentation and curriculum learning, NBP significantly outperforms state-of-the-art methods on both the existing MP3D dataset and our AiMDoom dataset, achieving more efficient mapping in indoor environments of varying complexity. Project page: https://shiyao-li.github.io/nbp/.
AB - This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a unified model. By leveraging online data collection, data augmentation and curriculum learning, NBP significantly outperforms state-of-the-art methods on both the existing MP3D dataset and our AiMDoom dataset, achieving more efficient mapping in indoor environments of varying complexity. Project page: https://shiyao-li.github.io/nbp/.
UR - https://www.scopus.com/pages/publications/105010217521
M3 - Conference contribution
AN - SCOPUS:105010217521
T3 - 13th International Conference on Learning Representations, ICLR 2025
SP - 13699
EP - 13717
BT - 13th International Conference on Learning Representations, ICLR 2025
PB - International Conference on Learning Representations, ICLR
Y2 - 24 April 2025 through 28 April 2025
ER -