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Non-diffuse effects for point-based global illumination

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Point-Based Global Illumination (PBGI) [2008] is a popular rendering method in special effects and motion picture productions. This algorithm provides a diffuse global illumination solution by caching radiance in a mesh-less hierarchical data structure during a pre-process, while solving for visibility over this cache, at rendering time and for each receiver, using microbuffers, which are localized depth and color buffer inspired from real time rendering environments. As a result, noise free ambient occlusion, indirect soft shadows and color bleeding effects are computed efficiently for high resolution image output and in a temporally coherent fashion. We propose an evolution of this method to address the case of non-diffuse inter-reflections and refractions using wavelets instead of spherical harmonics (see Fig. 1). We also propose a new importance-driven adaptive microbuffer model to capture accurately incoming radiance at a point. Furthermore, we evaluate outgoing radiance using a fast wavelet radiance product, containing the memory footprint by encoding hierarchically the wavelets tree.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450336321
DOIs
Publication statusPublished - 31 Jul 2015
Externally publishedYes
EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015 - Los Angeles, United States
Duration: 9 Aug 201513 Aug 2015

Publication series

NameACM SIGGRAPH 2015 Posters, SIGGRAPH 2015

Conference

ConferenceInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
Country/TerritoryUnited States
CityLos Angeles
Period9/08/1513/08/15

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