TY - GEN
T1 - Non-diffuse effects for point-based global illumination
AU - Wang, Beibei
AU - Meng, Xiangxu
AU - Boubekeur, Tamy
PY - 2015/7/31
Y1 - 2015/7/31
N2 - Point-Based Global Illumination (PBGI) [2008] is a popular rendering method in special effects and motion picture productions. This algorithm provides a diffuse global illumination solution by caching radiance in a mesh-less hierarchical data structure during a pre-process, while solving for visibility over this cache, at rendering time and for each receiver, using microbuffers, which are localized depth and color buffer inspired from real time rendering environments. As a result, noise free ambient occlusion, indirect soft shadows and color bleeding effects are computed efficiently for high resolution image output and in a temporally coherent fashion. We propose an evolution of this method to address the case of non-diffuse inter-reflections and refractions using wavelets instead of spherical harmonics (see Fig. 1). We also propose a new importance-driven adaptive microbuffer model to capture accurately incoming radiance at a point. Furthermore, we evaluate outgoing radiance using a fast wavelet radiance product, containing the memory footprint by encoding hierarchically the wavelets tree.
AB - Point-Based Global Illumination (PBGI) [2008] is a popular rendering method in special effects and motion picture productions. This algorithm provides a diffuse global illumination solution by caching radiance in a mesh-less hierarchical data structure during a pre-process, while solving for visibility over this cache, at rendering time and for each receiver, using microbuffers, which are localized depth and color buffer inspired from real time rendering environments. As a result, noise free ambient occlusion, indirect soft shadows and color bleeding effects are computed efficiently for high resolution image output and in a temporally coherent fashion. We propose an evolution of this method to address the case of non-diffuse inter-reflections and refractions using wavelets instead of spherical harmonics (see Fig. 1). We also propose a new importance-driven adaptive microbuffer model to capture accurately incoming radiance at a point. Furthermore, we evaluate outgoing radiance using a fast wavelet radiance product, containing the memory footprint by encoding hierarchically the wavelets tree.
UR - https://www.scopus.com/pages/publications/84959321975
U2 - 10.1145/2787626.2787662
DO - 10.1145/2787626.2787662
M3 - Conference contribution
AN - SCOPUS:84959321975
T3 - ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
BT - ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
PB - Association for Computing Machinery, Inc
T2 - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
Y2 - 9 August 2015 through 13 August 2015
ER -