TY - GEN
T1 - On fair cost sharing games in machine learning
AU - Redko, Ievgen
AU - Laclau, Charlotte
N1 - Publisher Copyright:
© 2019, Association for the Advancement of Artificial Intelligence (www.aaai.org).
PY - 2019/1/1
Y1 - 2019/1/1
N2 - Machine learning and game theory are known to exhibit a very strong link as they mutually provide each other with solutions and models allowing to study and analyze the optimal behaviour of a set of agents. In this paper, we take a closer look at a special class of games, known as fair cost sharing games, from a machine learning perspective. We show that this particular kind of games, where agents can choose between selfish behaviour and cooperation with shared costs, has a natural link to several machine learning scenarios including collaborative learning with homogeneous and heterogeneous sources of data. We further demonstrate how the game-theoretical results bounding the ratio between the best Nash equilibrium (or its approximate counterpart) and the optimal solution of a given game can be used to provide the upper bound of the gain achievable by the collaborative learning expressed as the expected risk and the sample complexity for homogeneous and heterogeneous cases, respectively. We believe that the established link can spur many possible future implications for other learning scenarios as well, with privacy-aware learning being among the most noticeable examples.
AB - Machine learning and game theory are known to exhibit a very strong link as they mutually provide each other with solutions and models allowing to study and analyze the optimal behaviour of a set of agents. In this paper, we take a closer look at a special class of games, known as fair cost sharing games, from a machine learning perspective. We show that this particular kind of games, where agents can choose between selfish behaviour and cooperation with shared costs, has a natural link to several machine learning scenarios including collaborative learning with homogeneous and heterogeneous sources of data. We further demonstrate how the game-theoretical results bounding the ratio between the best Nash equilibrium (or its approximate counterpart) and the optimal solution of a given game can be used to provide the upper bound of the gain achievable by the collaborative learning expressed as the expected risk and the sample complexity for homogeneous and heterogeneous cases, respectively. We believe that the established link can spur many possible future implications for other learning scenarios as well, with privacy-aware learning being among the most noticeable examples.
U2 - 10.1609/aaai.v33i01.33014790
DO - 10.1609/aaai.v33i01.33014790
M3 - Conference contribution
AN - SCOPUS:85090802983
T3 - 33rd AAAI Conference on Artificial Intelligence, AAAI 2019, 31st Innovative Applications of Artificial Intelligence Conference, IAAI 2019 and the 9th AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2019
SP - 4790
EP - 4797
BT - 33rd AAAI Conference on Artificial Intelligence, AAAI 2019, 31st Innovative Applications of Artificial Intelligence Conference, IAAI 2019 and the 9th AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2019
PB - AAAI Press
T2 - 33rd AAAI Conference on Artificial Intelligence, AAAI 2019, 31st Annual Conference on Innovative Applications of Artificial Intelligence, IAAI 2019 and the 9th AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2019
Y2 - 27 January 2019 through 1 February 2019
ER -