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On-the-fly appearance quantization on the GPU for 3D broadcasting

  • Julien Hadim
  • , Tamy Boubekeur
  • , Mickaël Raynaud
  • , Xavier Granier
  • , Christophe Schlick
  • INRIA-Futurs and Xyleme

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

This paper presents an improved client-server system that increases the availability of remote 3D data. In order to reduce the required bandwidth, the data related to the appearance (color and normal) involved in the rendering of meshes and point clouds is quantized on-the-fly during the transmission to the final client, without reducing the geometric complexity. Our new quantization technique for the appearance that can be implemented on the GPU, strongly reduces the CPU load on the server-side and the transmission time is largely decreased.

Original languageEnglish
Title of host publicationProceedings of the Twelfth International Conference on 3D Web Technology 2007, Web3D 2007
Pages45-51
Number of pages7
DOIs
Publication statusPublished - 16 May 2007
Externally publishedYes
Event12th International Conference on 3D Web Technology 2007, Web3D 2007 - Perugia, Italy
Duration: 15 Apr 2007 → 18 Apr 2007

Publication series

NameProceedings of the Twelfth International Conference on 3D Web Technology 2007, Web3D 2007
Volume2007

Conference

Conference12th International Conference on 3D Web Technology 2007, Web3D 2007
Country/TerritoryItaly
CityPerugia
Period15/04/07 → 18/04/07

Keywords

  • Appearance
  • GPU
  • Huge models
  • Quantization
  • Streaming

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