Abstract
This paper presents a set of information and communication technologies developed with the goal to improve the practice of cued speech. They are based on three-dimensional (3D) graphics and are covering the entire end-to-end content chain: production, transmission, and visualization. Starting from defining a set of potential applications, the requirements of the targeted system for cued speech are set. The research and development path takes into account high-quality animation, real-time constraints, personalization, user acceptability and, equally important, the easiness and feasibility of the deployment. The latter led to a strong orientation toward open standards. The original components of the system include 3D graphics and animation encoders, streaming servers, and visualization engines. The core technology is validated in two real-time applications: a web service for text to animation conversion and a chat service supporting two or more users.
| Original language | English |
|---|---|
| Pages (from-to) | 497-512 |
| Number of pages | 16 |
| Journal | International Journal of Image and Graphics |
| Volume | 10 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 1 Oct 2010 |
| Externally published | Yes |
Keywords
- 3D graphics player
- Computer graphics
- MPEG-4 standards
- avatar animation
- cued speech
- real-time transmission