ONLINE ANIMATION SYSTEM for PRACTICING CUED SPEECH

Blagica Jovanova, Ivica Arsov, Marius Preda, Françoise Preteux

Research output: Contribution to journalArticlepeer-review

Abstract

This paper presents a set of information and communication technologies developed with the goal to improve the practice of cued speech. They are based on three-dimensional (3D) graphics and are covering the entire end-to-end content chain: production, transmission, and visualization. Starting from defining a set of potential applications, the requirements of the targeted system for cued speech are set. The research and development path takes into account high-quality animation, real-time constraints, personalization, user acceptability and, equally important, the easiness and feasibility of the deployment. The latter led to a strong orientation toward open standards. The original components of the system include 3D graphics and animation encoders, streaming servers, and visualization engines. The core technology is validated in two real-time applications: a web service for text to animation conversion and a chat service supporting two or more users.

Original languageEnglish
Pages (from-to)497-512
Number of pages16
JournalInternational Journal of Image and Graphics
Volume10
Issue number4
DOIs
Publication statusPublished - 1 Oct 2010
Externally publishedYes

Keywords

  • 3D graphics player
  • Computer graphics
  • MPEG-4 standards
  • avatar animation
  • cued speech
  • real-time transmission

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