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Optimal succinct representations of planar maps

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Abstract

This paper addresses the problem of representing the connectivity information of geometric objects using as little memory as possible. As opposed to raw compression issues, the focus is here on designing data structures that preserve the possibility of answering incidence queries in constant time, We propose in particular the first optimal representations for 3-connected planar graphs and triangulations, which are the most standard classes of graphs underlying meshes with spherical topology. Optimal means that these representations asymptotically match the respective entropy of the two classes, namely 2 bits per edge for 3-connected planar graphs, and 1.62 bits per triangle or equivalently 3.24 bits per vertex for triangulations.

Original languageEnglish
Title of host publicationProceedings of the Twenty-Second Annual Symposium on Computational Geometry 2006, SCG'06
Pages309-318
Number of pages10
Publication statusPublished - 4 Sept 2006
Event22nd Annual Symposium on Computational Geometry 2006, SCG'06 - Sedona, AZ, United States
Duration: 5 Jun 20067 Jun 2006

Publication series

NameProceedings of the Annual Symposium on Computational Geometry
Volume2006

Conference

Conference22nd Annual Symposium on Computational Geometry 2006, SCG'06
Country/TerritoryUnited States
CitySedona, AZ
Period5/06/067/06/06

Keywords

  • Geometric data structures
  • Graph encoding
  • Mesh compression
  • Planar maps
  • Succinct data structures

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