TY - GEN
T1 - Participation framework(s) in second life meetings
T2 - 29th European Conference on Cognitive Ergonomics, ECCE 2011
AU - Détienne, Françoise
AU - Cahour, Béatrice
AU - Legout, Marie Christine
AU - Relieu, Marc
PY - 2011/12/28
Y1 - 2011/12/28
N2 - Motivation - To understand the interrelation between participation framework(s) and uses of communication media (spatiality, voice, text, gestures) in Second Life meetings. Research approach - Our approach is based on observational data as well as interviews of participants in six meetings in educational and professional settings. Findings/Design - Our preliminary results suggest (1) interrelation between avatars' spatial position, roles and feeling of spatialised co-presence, (2) Regulation of attention workload by the span of used modalities depending on role, (3) Parallel dialogs via various modalities and mediation role. Research limitations/Implications - Only six SL meetings were analysed with SL newcomers and users. Originality/Value - Our analytical framework is based on the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users reports on their experience in SL. Take away message - Designing collaborative virtual environment should be based on the understanding of the variety of use-cases with concomitant variance in SL communication media.
AB - Motivation - To understand the interrelation between participation framework(s) and uses of communication media (spatiality, voice, text, gestures) in Second Life meetings. Research approach - Our approach is based on observational data as well as interviews of participants in six meetings in educational and professional settings. Findings/Design - Our preliminary results suggest (1) interrelation between avatars' spatial position, roles and feeling of spatialised co-presence, (2) Regulation of attention workload by the span of used modalities depending on role, (3) Parallel dialogs via various modalities and mediation role. Research limitations/Implications - Only six SL meetings were analysed with SL newcomers and users. Originality/Value - Our analytical framework is based on the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users reports on their experience in SL. Take away message - Designing collaborative virtual environment should be based on the understanding of the variety of use-cases with concomitant variance in SL communication media.
KW - Second Life
KW - collaboration at a distance
KW - participation framework
KW - virtual meetings
U2 - 10.1145/2074712.2074748
DO - 10.1145/2074712.2074748
M3 - Conference contribution
AN - SCOPUS:84255176466
SN - 9783860091135
T3 - ECCE 2011 - European Conference on Cognitive Ergonomics 2011: 29th Annual Conference of the European Association of Cognitive Ergonomics
SP - 183
EP - 186
BT - ECCE 2011 - European Conference on Cognitive Ergonomics 2011
Y2 - 24 August 2011 through 26 August 2011
ER -