Participation framework(s) in second life meetings: Communication media and roles

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Motivation - To understand the interrelation between participation framework(s) and uses of communication media (spatiality, voice, text, gestures) in Second Life meetings. Research approach - Our approach is based on observational data as well as interviews of participants in six meetings in educational and professional settings. Findings/Design - Our preliminary results suggest (1) interrelation between avatars' spatial position, roles and feeling of spatialised co-presence, (2) Regulation of attention workload by the span of used modalities depending on role, (3) Parallel dialogs via various modalities and mediation role. Research limitations/Implications - Only six SL meetings were analysed with SL newcomers and users. Originality/Value - Our analytical framework is based on the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users reports on their experience in SL. Take away message - Designing collaborative virtual environment should be based on the understanding of the variety of use-cases with concomitant variance in SL communication media.

Original languageEnglish
Title of host publicationECCE 2011 - European Conference on Cognitive Ergonomics 2011
Subtitle of host publication29th Annual Conference of the European Association of Cognitive Ergonomics
Pages183-186
Number of pages4
DOIs
Publication statusPublished - 28 Dec 2011
Event29th European Conference on Cognitive Ergonomics, ECCE 2011 - Rostock, Germany
Duration: 24 Aug 201126 Aug 2011

Publication series

NameECCE 2011 - European Conference on Cognitive Ergonomics 2011: 29th Annual Conference of the European Association of Cognitive Ergonomics

Conference

Conference29th European Conference on Cognitive Ergonomics, ECCE 2011
Country/TerritoryGermany
CityRostock
Period24/08/1126/08/11

Keywords

  • Second Life
  • collaboration at a distance
  • participation framework
  • virtual meetings

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