Pattern-based texturing revisited

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools. Our technique requires little redundant designer work, has low time and memory costs during rendering and provides high texture resolution. The idea is simple: a few triangular texture samples, which obey specific boundary conditions, are chosen from the desired pattern and mapped in a non-periodic fashion onto the surface. Our mapping algorithm enables us to freely tune the scale of the texture with respect to the object's geometry, while minimizing distortions. Moreover, it yields singularity-free texturing whatever the topology of the object. The sets of texture samples may be created interactively from pictures or drawings. We also provide two alternative methods for automatically generating them, defined as extensions of Perlin's and Worley's procedural texture synthesis techniques. As our results show, the method produces textured objects that look reasonable from any viewpoint and can be used in real-time applications. Copyright ACM 1999.

Original languageEnglish
Title of host publicationProceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999
PublisherAssociation for Computing Machinery, Inc
Pages235-242
Number of pages8
ISBN (Electronic)0201485605, 9780201485608
DOIs
Publication statusPublished - 1 Jul 1999
Event26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999 - Los Angeles, United States
Duration: 8 Aug 199913 Aug 1999

Publication series

NameProceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999

Conference

Conference26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999
Country/TerritoryUnited States
CityLos Angeles
Period8/08/9913/08/99

Keywords

  • Nonperiodic tiling
  • Patterns
  • Texture mapping
  • Texture synthesis

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