Abstract
This chapter first introduces the preliminary concepts of pervasive games by describing two variants of pervasive games. Taking technical applications as a starting point, the chapter addresses the main challenges relating to the design, development and evaluation of pervasive games "Plug: Secrets of the Museum (PSM)" and "SoundPark". The chapter then talks about two critical ubiquitous applications. The first aim is to facilitate diagnosis of road accidents by providing a system of distributed black boxes on communicating vehicles. The second aim is to guide firefighters toward artwork that needs to be saved during a fire in a museum. These two applications have their critical character in common, and their specification and design is therefore subject to particular attention and extensive experimentation for the former. The chapter concludes with a summary of the challenges and promising research directions.
| Original language | English |
|---|---|
| Title of host publication | Computer Science and Ambient Intelligence |
| Publisher | John Wiley and Sons |
| Pages | 263-284 |
| Number of pages | 22 |
| ISBN (Print) | 9781848214378 |
| DOIs | |
| Publication status | Published - 20 Feb 2013 |
| Externally published | Yes |
Keywords
- Distributed black box
- Pervasive games
- Safeguarding heritage