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Phong Tessellation

  • TU Berlin

Research output: Contribution to journalArticlepeer-review

Abstract

Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes using modulated normals, textures, and tone-mapping - artifacts remain only on interior contours and silhouettes if the surface geometry is not smooth. The basic idea in this paper is to apply a purely local refinement strategy that inflates the geometry enough to avoid these artifacts. Our technique is a geometric version of Phong normal interpolation, not applied on normals but on the vertex positions. We call this strategy Phong Tessellation.

Original languageEnglish
Article number141
JournalACM Transactions on Graphics
Volume27
Issue number5
DOIs
Publication statusPublished - 1 Dec 2008
Externally publishedYes

Keywords

  • Mesh refinement
  • Real-time tessellation
  • Visual continuity

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