Skip to main navigation Skip to search Skip to main content

Phong tessellation

  • TU Berlin

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes using modulated normals, textures, and tone-mapping - artifacts remain only on interior contours and silhouettes if the surface geometry is not smooth. The basic idea in this paper is to apply a purely local refinement strategy that inflates the geometry enough to avoid these artifacts. Our technique is a geometric version of Phong normal interpolation, not applied on normals but on the vertex positions. We call this strategy Phong Tessellation.

Original languageEnglish
Title of host publicationACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia'08
Publication statusPublished - 1 Dec 2008
Externally publishedYes
EventACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia 2008 - Singapore, Singapore
Duration: 10 Dec 200813 Dec 2008

Publication series

NameACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia'08

Conference

ConferenceACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia 2008
Country/TerritorySingapore
CitySingapore
Period10/12/0813/12/08

Keywords

  • Mesh refinement
  • Real-time tessellation
  • Visual continuity

Fingerprint

Dive into the research topics of 'Phong tessellation'. Together they form a unique fingerprint.

Cite this