@inproceedings{552409374c8143a78087b23b9b20072e,
title = "{"}Plug: Secrets of the museum{"}: A pervasive game taking place in a museum",
abstract = "{"}Plug: Secrets of the Museum{"} (PSM) is a game played with NFC-enabled mobile phones inside a museum containing dedicated passive RFID tags. During a PSM session, 8 teams exchange virtual cards representing objects located in the museum. These exchanges are done either with RFID tags or with other teams. PSM game design results in an educational and entertaining game which is much more attractive than the plain old treasure hunt proposed by several museums. Thus PSM is a good companion to discover and even take up a museum.",
author = "Michel Simatic and Isabelle Astic and Coline Aunis and Annie Gentes and Aude Guyot-Mbodji and Camille Jutant and Emmanuel Zaza",
year = "2009",
month = nov,
day = "6",
doi = "10.1007/978-3-642-04052-8\_44",
language = "English",
isbn = "3642040519",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "302--303",
booktitle = "Entertainment Computing - ICEC 2009 - 8th International Conference, Proceedings",
note = "8th International Conference on Entertainment Computing, ICEC 2009 ; Conference date: 03-09-2009 Through 05-09-2009",
}