Abstract
Point pattern synthesis requires capturing both local and non-local correlations from a given exemplar. Recent works employ deep hierarchical representations from VGG-19 [SZ15] convolutional network to capture the features for both point-pattern and texture synthesis. In this work, we develop a simplified optimization pipeline that uses more traditional Gabor transform-based features. These features when convolved with simple random filters gives highly expressive feature maps. The resulting framework requires significantly less feature maps compared to VGG-19-based methods [TLH19; RGF∗20], better captures both the local and non-local structures, does not require any specific data set training and can easily extend to handle multi-class and multi-attribute point patterns, e.g., disk and other element distributions. To validate our pipeline, we perform qualitative and quantitative analysis on a large variety of point patterns to demonstrate the effectiveness of our approach. Finally, to better understand the impact of random filters, we include a spectral analysis using filters with different frequency bandwidths.
| Original language | English |
|---|---|
| Pages (from-to) | 169-179 |
| Number of pages | 11 |
| Journal | Computer Graphics Forum |
| Volume | 41 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 1 Jul 2022 |
Keywords
- CCS Concepts
- Point-based texture synthesis
- • Computing methodologies → Point pattern synthesis
Fingerprint
Dive into the research topics of 'Point-Pattern Synthesis using Gabor and Random Filters'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver