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Processing irregular meshes

  • USC

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Most meshes are usually produced with both topological and geometrical irregularity (arbitrary valence, non-uniform sampling). This has been seen as a flaw hindering subsequent mesh processing, because most of the other signals we manipulate everyday (sound, image, video) are acquired and processed as regularly sampled data. Three-dimensional (3D) signals, be they surfaces or volumes, are however drastically and inherently different. Although the main body of work on mesh processing has focused on semi-regular meshes (on which the usual DSP tools can be extended quite nicely), we have focused on fully irregular meshes. Understanding this problem of irregularity, inherent to 3D sampling, is fundamental in widely different applications ranging from mesh modeling to smoothing, parameterization, remeshing, and to even compression or animation. We show some of our latest results (both theoretical and practical) and also point to the remaining challenges.

Original languageEnglish
Title of host publicationProceedings - SMI 2002
Subtitle of host publicationShape Modeling International 2002
Pages157-158
Number of pages2
DOIs
Publication statusPublished - 1 Dec 2002
Externally publishedYes
Event2002 Shape Modeling International, SMI 2002 - Banff, AB, Canada
Duration: 17 May 200222 May 2002

Publication series

NameProceedings - SMI 2002: Shape Modeling International 2002

Conference

Conference2002 Shape Modeling International, SMI 2002
Country/TerritoryCanada
CityBanff, AB
Period17/05/0222/05/02

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