Abstract
We present a setting in which the search for a proof of B or a refutation of B (i.e., a proof of ¬ B) can be carried out simultaneously: in contrast, the usual approach in automated deduction views proving B or proving ¬ B as two, possibly unrelated, activities. Our approach to proof and refutation is described as a two-player game in which each player follows the same rules. A winning strategy translates to a proof of the formula and a counter-winning strategy translates to a refutation of the formula. The game is described for multiplicative and additive linear logic (MALL). A game theoretic treatment of the multiplicative connectives is intricate and our approach to it involves two important ingredients. First, labeled graph structures are used to represent positions in a game and, second, the game playing must deal with the failure of a given player and with an appropriate resumption of play. This latter ingredient accounts for the fact that neither player might win (that is, neither B nor ¬ B might be provable).
| Original language | English |
|---|---|
| Pages (from-to) | 654-672 |
| Number of pages | 19 |
| Journal | Annals of Pure and Applied Logic |
| Volume | 161 |
| Issue number | 5 |
| DOIs | |
| Publication status | Published - 1 Feb 2010 |
Keywords
- Game semantics
- Linear logic
- Proof theory
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