Abstract
We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.
| Original language | English |
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| Pages | 25-28 |
| Number of pages | 4 |
| DOIs | |
| Publication status | Published - 1 Jan 2018 |
| Externally published | Yes |
| Event | 39th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2018 - Delft, Netherlands Duration: 16 Apr 2018 → 20 Apr 2018 |
Conference
| Conference | 39th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2018 |
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| Country/Territory | Netherlands |
| City | Delft |
| Period | 16/04/18 → 20/04/18 |