Raw point cloud deferred shading through screen space pyramidal operators

Research output: Contribution to conferencePaperpeer-review

Abstract

We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.

Original languageEnglish
Pages25-28
Number of pages4
DOIs
Publication statusPublished - 1 Jan 2018
Externally publishedYes
Event39th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2018 - Delft, Netherlands
Duration: 16 Apr 201820 Apr 2018

Conference

Conference39th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2018
Country/TerritoryNetherlands
CityDelft
Period16/04/1820/04/18

Fingerprint

Dive into the research topics of 'Raw point cloud deferred shading through screen space pyramidal operators'. Together they form a unique fingerprint.

Cite this